Like us elsewhere!

 

Subscribe - RSS feed
newsletter
E-mail address:
 
Sound Story Network

309 – The Mixing Team For Arcane Season 2 (May 23, 2025 22:46)
Penny Harold and Andy Lange tell us about their work as the re-recording mixers, on Sea...

James Mather on craft, career and the sound of Mission:Impossible – The Final Reckoning. (May 23, 2025 08:14)
Speaking to Resurface co-founder Ben Nemes at MPTS2025, Oscar-winning Supervising Sound...

Designing Assassin’s Creed Shadows’ Satisfying Sonic Experience – huge interview with Ubisoft Québec’s game audio team (May 22, 2025 11:38)
Learn how the game audio team crafted a glorious sonic experience - by developing a dyn...

Friday
Nov202009

Traffic

My brother Michiel asked me for some sonic support for his motion graphics experiments. So first I gave him a rhythm to sync his motion to, and afterwards I added the sound effects. 

A nice case of sound design under pressure, as I didn not have much time to spend on it. Looking for the right sounds for the falling blocks I dug up a pack of old macaroni and threw it on the floor. After some layering and pitch shifting, it works quite well. 

Sometimes it's good to let go of perfectionism, just give yourself a few limitations in time and resources and do something fun with it. Let us not stop playing!

PrintView Printer Friendly Version

« Journal de Nîmes - Otherworldly Sounds | Main | Quintetto »

Reader Comments (1)

Cool!

November 20, 2009 | Unregistered CommenterJosephine Chang

PostPost a New Comment

Enter your information below to add a new comment.

My response is on my own website »
Author Email (optional):
Author URL (optional):
Post:
 
Some HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>