Porcelain
Continuing in the theme of Oliver Jennings’ work we saw last week, “Porcelain” is also about exploring sounds present in everyday objects. The interactive sound installation is based around a concept by the Swiss artist Jacqueline Rommert. In this interactive sculpture she wants to merge the “old” and the “new”. By drawing you in with the old-fashioned looking porcelain plates, she wants you to touch and play the plates. As you do, you get to hear it’s “soul” and listen to it’s voice: the voice of the material itself.
“Porcelain” is an installation made for Schweitzer AG. The artist worked together with sound/installation artists Fedde ten Berge, Malu Peeters and Marloes van Son to realise the project. Fedde gives us an insight on the technical workings of the project:
The sound is picked up by 4 electret microphones. When you hit a plate, a knock-sensor registers, and a short bit of the sound is sampled and used for the sounds. The knock-sensors are furthermore used for different parameters of the sound transformation and synthesis. Transformations include additive synthesis, modulation delay, sample playback speed, noise modulation and reverb. The speakers are mounted and hidden in the box itself. All of this is running in a Pure Data patch on a Raspberry Pi.
I like how this installation is quite playable reacts in different ways, and is built very neatly: everything from the system it’s running on to the speakers are neatly built in to one box.
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