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Monday
Feb152016

Ground

Jeroen Uyttendaele & Dewi de Vree are two artists from the iii initiative, an artist-run platform supporting radical interdisciplinary practices engaging with image, sound and the body. We’ve featured work by iii-artists before. “Ground” is a performance that Uyttendaele and de Vree have been doing for years, but when I saw it in Berlin a few weeks back, it still seemed novel to me.

In Ground, graphite drawings are used as a control interface for several electronic instruments. By drawing, erasing and touching, they’re able to control pitch, amplitude and sound colour. Graphite is conductive, so conducts electricity. In Ground, it is used as a variable resistor, instead of using a standard knob. Basically, they’re drawing an integral part of an electronic circuit.

In a way, de Vree and Uyttendaele “draw” their own controller, live. Because of this, it allows for a great field of experimentation possibilities in which auditive and visual elements are interconnected. Drawing, touching, slowly or rapidly repositioning instruments: the sound is modulated immediatly, creating a performance that blends senses together. A very tangible way of making live electronic music. If they’re ever playing near you, I suggest you go see the performance!

Tuesday
Jan122016

Solid Vibration

According to Wikipedia, Archaeoacoustics is “the use of acoustical study as a methodological approach within archaeology”. As sound is fleeting, it is pretty logical that the aural isn’t the focus of archaeology. In recent years, there has been more attention to this, primarily in the field of acoustics, architecture and archaeology. There has been a lot of controversy around sound encoded in ancient artifacts, such as a pot or a vase with ornaments that can be “read” like a gramophone record. Back in 2006, Mythbusters found out that while some acoustic phenomena can be found on pottery, it’s highly unlikely that one would find pots or vases with sounds like voices encoded into them. I am not sure if Ricky van Broekhoven had this in mind when he thought up Solid Vibration, but it sure reminded me of it a whole lot!
Ricky van Broekhoven’s SoundShapeLab designs sound and music that “exceeds perception with merely our ears”. For Solid Vibration, he worked together with designer Olivier van Herpt. Using Olivier’s ceramic 3D printer and a speaker, they are able to influence the printing process with sound. By letting the pottery wheel vibrate with a speaker, the creation is influenced and the vibrations are made visible.
We’ve seen different ways of visualising sound in tangible objects before. Never before something one can actually use, though. I wonder if van Broekhoven’s thought of a way to turn them back into sound again!
Wednesday
Dec162015

Time and Tide Bell

I love sound installations that are out in the open, especially if they’re played by nature. Last summer I was able to see the Sea Organ in Zadar in real life, and it has had a very special place in my heart ever since. The way its sound was created by waves crashing against the organ embedded in the shore fitted the view and the weather conditions perfectly. The Time and Tide Bell project by Marcus Vergette, a multidisciplinary artist from the UK, has a similar appeal.
“Time and Tide Bell” is a permanent installation, existing of 12 bells around the U.K. in several very different locations, rung by the sea at high tide. The rise of the water at high tide moves the clapper to strike the bell. Played by the movement of the waves, the bell creates a varying, gentle musical pattern.
As the effect of global warming increases, the periods of bell strikes will become more and more frequent, and as the bell becomes submerged in the rising water the pitch will vary.
In that way the project is one of the few great examples of art that will be around for a long time, drawing attention to a large-scale, long-term problem.
Wednesday
Dec022015

Ear Accessory

Antoine Bertin is a sound artist curious about our relationship to the environment. Together with material designer Hélène Combal-Weiss, and technology creative Simon Cacheux they form SounDoesnTravel, a sound driven creative studio designing innovative listening experiences.
They conducted a workshop for HEAD, the Geneva University of Art and Design. Together with students from the university they created different ear accessories, transforming the way we listen.
Some of them are quite novel from a sound perspective, while others seem to be designed more just to look interesting. In any case, I’d love to try them on to hear what the effect is!
(Thanks to Tena Lazarevic for sending this in!)
Friday
Nov202015

Noids

For his final bachelor project Noids, interaction designer Cas Zeegers created four small rhythmical instruments, small entities creating different patterns.
From a research perspective, Zeegers was interested in making the sound source more intuitive. Noids does this by simply showing how sound is physically produced by it’s mechanical movement. Being able to see the sound being created strengthens both the audio- as well as the visual aspect in the perception of the viewer.
The musician or interaction can change the speed of the patterns create a composition. The four patterns are all different, shifting over each other, creating polyrhythms. During the performance, the audience is invited to explore the space where the instruments are set up. Because the instruments have their own rhythm and movement, the audience can start to recognize patterns and see how a certain sound is created.
Wednesday
Oct282015

Tasteful Turntable

Nikolaj and Lars Kynde are two Danish sound artists/composers who are both obsessed with synesthetic experiences: in what way does music influence our smell, taste and sight, for example?
In their work Tasteful Turntable, their interest in the synesthetic is very clear. In an intimate setting, four participants take place at a low, rotating dinner table. Different peculiar looking bites rotate by on the table, while participants privately listen to corresponding compositions. The sounds create an “aural spicing” to the food.
When a light is cued, the participants simultaneously take a bite and put it into their mouth. The ritual this creates joins the participants together. The internal experience however, that of the fusion of what one tastes and hears, is a private experience.
Tasteful Turntable is one of the few projects that works with synesthetic experiences. A field which artists are just starting to explore, or so it seems. Research on the topic is also scarce. A very good theoretical review article, which I’ve used myself in the past when composing for taste, is Crossmodal Correspondences Between Sounds and Taste by Klemens Knöferle and Charles Spence. Let’s hope we see loads of projects with unexpected synesthetic experiences in the near future!
Wednesday
Oct282015

Breathing Volume

We’ve featured some works of Marco Canevacci and Marco Barotti last January: Sound of Light. With Breathing Volume, they continue making immersive environments. Where Sound of Light sonified the weather by looking at the sky and the sunlight, Breathing Volume plays with the notion of space in an audio-visual context. For five minutes, the public is embraced between breathing walls, constantly changing their physical volume. This creates the perception of being inside a living organism.
Four ventilators make the lungs breathe in the same way humans do, and subwoofers transform the pulsing bass frequencies into the soul of the organism. Breathing Volume unexpectedly steers the focus from what surrounds us, to what is immediate, here and now, offering a distorted reflection on our relationship with space, its distance and extension. Again, as with Sound of Light, it reminds me of Space Odyssey, this time very obviously, als because of the black speaker-monolith at the end of the space.
Wednesday
Oct212015

Neo

During the Dutch Design Week that’s on this week in Eindhoven (Netherlands), designers exhibit their latest works. Very often, there’s also newly graduated students present. Such as Lola Gielen, who graduated from the Design Academy in Eindhoven this year with her instrument Neo.

Gielen calls Neo “A music instrument everybody can play”, and is designed out of her own will to be able to play an instrument, but getting fed up with practicing or simply not having the time for it. I myself, being a sound artist/designer, can definitely relate to this. Often it is just easier to create or code the tool that you need to fulfill your needs.

Neo is a circular sequencer that combines the tactile, sensory experience of making music with a time-based sequencer-like design. Neo loops over the circular matrix, playing notes when there’s a marble, not unlike pins on a barrel organ. Furthermore Gielen created a collection of external modules, that you can influence while the sound is playing, creating a tactile, interactive sequencer. Inside, there’s a Raspberry Pi running Python scripts getting in the sensor data, converting it to OSC and sending it to a Puredata patch, creating the sound.

Monday
Oct052015

Magnetoceptica

Magnetoception: a sense which allows an organism to detect a magnetic field to perceive direction, altitude or location. Using the name Magnetoceptica, sound artist Dewi de Vree and costume designer Patrizia Ruthensteiner create performances and installations in which atenna-based costumes pick up electromagnetic fields and translate them into electronic sounds.
Using everything from bent hazelnut rods, bamboo stems to a recycled spinning wheel, de Vree and Ruthensteiner combine odd, imaginative objects with open electronics. Copper wire is wound into different patterns and part of the costume, really tying together the electronic and the physical.
The sounds picked up with the antenna depends on the location of the performers: they can modulate it by changing their position and moving in relation to the space and each other.
The different costumes have their own qualities, such as the Omega Birch (above) is inspired by and made of Baltic birch, which is the most sought after wood in the manufacturing of speaker cabinets, compensating for the roll-off of low and high frequencies on speakers, evening the tone. The Spherics Harp (fragment below) is inspired by Qing Dynasty’s tremendous hairdos and is able to receive subtle signals from up high, bouncing against the ionosphere (below).

Sunday
Sep272015

Klankenbos (Sound Forest)

In Neerpelt, a small town in the very north of Belgium on the border with the Netherlands, there’s the very unique Klankenbos (or Sound Forest). A public forest filled with sound art installations hidden between the trees, accessible to anyone for free any moment of the day. Something so unique, it’s strange we’ve never written an article about it here on Everyday Listening. Time to make up for that.

Made back in 2005 as a temporary sound art collection commissioned by Musica, the Belgian “impulse centre for music”, Klankenbos has since then become permanent and has been there for ten years already.

Pierre Berthet’s Houses of Sound: Two wires connect two huts on the banks of the Dommel. These are connected to exciters and tin can resonators in a network of wires among the trees around the installation. Inputs (mainly sine waves) transmitted through the exciters make the wires tremble, causing vibrations that create a buzzing resonance in the huts and cans.

With a few additions to the collection over the years, as well as the development of mobile installations, the Klankenbos is everything but a static collection. Just this year sound artist Laura Maes added an interactive sound-bench running on solar energy.

Staalplaat Soundsystem & LOLA landscape architect’s Composed Nature: Composed storms in the trees by washing machine motors, making the trees and it’s leaves shake.

Klankenbos does not only exist of installations in the physical realm: just recently artist Rozalie Hirs created Curvices, a musical grid that works with GPS tracking and can only be heard via a smartphone. Because the organization of Klankenbos is very aware that the forest is very important as well: it shouldn’t end up being a place of technology under some trees, and these technologies allow artists to put their own virtual sonic world over the actual one.

Erwin Stache’s Konversation: 12 mechanical plants conversating through signs and sounds.

On sunday the 18th of October Musica invites everyone to celebrate 10 years of Klankenbos with an afternoon with sound art, music, poetry and silence in the Klankenbos. Artists who will be present are Stijn Demeulenaere who will present his field-recordings of the past few years in a way fitting to the Klankenbos, Hans van Koolwijk in a performance with amateur musicians playing 65 helium-filled balloons, the robot orchestra of the Flemish organisation Logos who designed instruments for Aphex Twin, et cetera. They’ll be there presenting new work by young composers. Enough to see and hear!